About

Mauricio Porras
Senior Technical Artist
Specializing in scalable procedural workflows, artist tools, and real-time production systems.
15+ years across Games, VFX, Advertising, CGI — building the systems and tools that let art teams move faster without losing craft.
My work sits at the intersection of Houdini authorship and real-time engine constraints: designing procedural systems that are art-directable, pipelines that survive contact with a real production schedule, and tools that artists actually want to use.
Unreal EngineHoudiniPythonC++BlueprintsNiagara