Technical Work
Systems, pipelines & production case studies
Not one-off shots — each system here was built to hold up inside a real production pipeline, across teams and iteration cycles.
Procedural Systems
Procedural Worlds Framework
A PCG-driven world-building layer for UE5 that lets level designers scatter, blend, and iterate biomes without touching Houdini directly.
Unreal Engine 5HoudiniPCG
Houdini Workflows
HDA-to-UE Automation Bridge
Automated export/import bridge turning Houdini Digital Assets into game-ready, LOD'd procedural assets inside the Unreal content pipeline.
HDAAutomationUnreal Engine
Artist Tools
Artist Tool Development
A suite of Unreal Editor Utility tools built with Python and C++ to remove repetitive setup work from environment artists' daily loop.
PythonC++UE Editor Tools